Intelligent Protection Method for Personalized Location Privacy in 3D MCS Scenario
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摘要: 针对移动群智感知(MCS)系统中用户执行任务时上传真实位置易被不可信服务器或外部攻击者不当利用,且不同用户在不同地点对位置隐私保护的敏感度存在差异的问题,本文研究基于三维空间地理不可区分性(3DGI)和扭曲隐私的个性化位置隐私感知任务分配方法。同时,为解决动态3D MCS环境下的隐私策略选择问题,综合考虑用户能量状态、任务执行能耗、个性化隐私偏好及攻击者行为,设计了基于近端策略优化(PPO)的3D位置隐私感知任务分配机制(PPOM)。该机制采用Actor-Critic结构进行位置扰动策略学习,通过高斯策略采样与优势函数引导,动态平衡位置隐私保护与服务器利润。为了在位置扰动的前提下尽可能提升服务器利润,本文进一步构建了基于推断位置的任务分配机制,并在模拟数据集和真实GeoLife数据集上,分别设置单用户单任务(S-S)与单用户多任务(S-M)两种分配模式开展仿真实验。结果表明所提PPOM机制在隐私保护强度、服务器系统效益方面均优于对比机制,验证了其在复杂3D MCS场景中的有效性与实用性。Abstract:
Objective With the widespread deployment of intelligent mobile devices and the growing reliance on location-based services, Mobile Crowdsensing (MCS) systems have become a vital infrastructure for urban sensing and smart city applications. However, in complex 3D environments such as hospitals and shopping malls, the real-time location data uploaded by users during task execution can be exploited by untrusted servers or external attackers, resulting in severe privacy leakage risks. Existing location privacy protection methods are mostly designed for 2D spaces and often rely on fixed privacy budgets, lacking adaptability to users’ dynamic energy status, personalized privacy needs, and the threat of inference attacks. These limitations hinder the optimization of both location privacy protection and service quality in 3D MCS systems. This paper proposes a personalized privacy-protection task assignment mechanism that incorporates 3D Geo-Indistinguishability (3DGI) and distortion privacy, aiming to enable dynamic optimization of location perturbation strategies and task allocation decisions in complex 3D environments. Methods A dynamic 3D MCS system model is constructed, incorporating key factors such as user energy states, task execution costs, individual privacy preferences, and attacker inference behaviors. Based on this model, a reinforcement learning approach is adopted to learn personalized location perturbation strategies through continuous trial-and-error interaction with the environment. Specifically, a Proximal Policy Optimization (PPO)-based mechanism named PPOM is proposed, which employs an Actor-Critic architecture to operate in a continuous action space for effective policy learning. Moreover, a utility-driven reward function integrating user privacy feedback and server-side profit is introduced, allowing the system to optimize both privacy protection and economic benefit through reinforcement learning. Results and Discussions Extensive simulations on synthetic and GeoLife datasets validate the proposed PPOM mechanism compared with 3DGI, 3DGI-PPOM, and LEAPER under S-S and S-M modes. PPOM delivers superior 3D location privacy protection owing to its personalized perturbation framework and dual-dimensional action space. It maintains server net profit comparable to 3DGI-PPOM while significantly boosting system utility, even at high user privacy preferences. LEAPER underperforms due to its 2D-oriented design. Overall, PPOM achieves a dynamic balance between personalized privacy protection and server economic benefits in complex 3D MCS scenarios. Conclusions This paper proposes a reinforcement learning-based mechanism for personalized 3D location privacy protection and task assignment in dynamic MCS systems. The main contributions are summarized as follows: (1) A personalized privacy protection framework is established by integrating 3DGI and distortion privacy theories, incorporating user energy status, task cost, privacy preferences, and attacker inference behaviors in real-time environments; (2) To overcome the limitations of traditional perturbation strategies in adapting to Bayesian inference attacks and dynamic environments, a perturbation policy optimization mechanism, PPOM, based on the Proximal Policy Optimization (PPO) algorithm is introduced. The Actor-Critic structure, combined with Gaussian sampling and advantage-based learning, enhances the robustness and stability of policy training in continuous action spaces with high dimensionality; (3) A privacy-aware task assignment model is developed using inferred locations from perturbed data, and a utility function is designed to jointly quantify privacy protection and server-side profit, achieving dynamic trade-offs between user privacy and service quality under resource constraints. -
1 算法1:基于PPO的3D位置隐私感知任务分配机制
初始化系统参数和网络参数 输入:状态$ {\mathbf{s}}^{(k)} $ 输出:扰动策略分布$ {\text{π} }_{\theta }(\mathbf{a}|{\mathbf{s}}^{(k)}) $和状态值$ V\left({\mathbf{s}}^{(k)}\right) $ 1: For $ k=1,2,3,\cdots $do 2: MCS服务器观察当前所有用户的系统状态$ {\mathbf{s}}^{(k)} $ 3: 将状态$ {\mathbf{s}}^{(k)} $输入到Actor网络得到$ {\mu }^{(k)} $和$ {\xi }^{(k)} $ 4: 通过式(26)得到$ {\text{π} }_{\theta }(\mathbf{a}|{\mathbf{s}}^{(k)}) $ 5: 根据$ {\text{π} }_{\theta }(\mathbf{a}|{\mathbf{s}}^{(k)}) $选择扰动策略$ {\mathbf{a}}^{(k)} $ 6: MCS服务器把当前时刻的扰动策略$ {\mathbf{a}}^{(k)} $发送给用户 7: 用户根据3.4节的个性化扰动方法生成扰动位置并将其发
送到MCS服务器8: MCS服务器根据用户上传的扰动位置进行反推断后任务
分配9: 根据式(13), (17)和(18)进行性能评估 10: 将经验序列$ {\Psi }^{(k)}=({\mathbf{s}}^{(k)},{\mathbf{a}}^{(k)},{R}^{(k)},{\mathbf{s}}^{(k+1)}) $存入经
验存储池中11: If then 12: 从经验池中抽取小批量经验值输入到Actor和
Critic网络中13: 通过式(27)计算优势函数$ \hat{A}({\mathbf{s}}^{(k)},{\mathbf{a}}^{(k)}) $ 14: 通过式(28)更新Actor网络参数$ {\theta }^{(k)} $ 15: 通过式(29)更新Critic网络参数$ {\phi }^{(k)} $ 16: End 17: End -
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